I haven’t had the chance to sucker punch Garrosh yet, so I can’t include him in the equation (don’t even know if I would). I couldn’t tell you what the actual end boss was in Vanilla as I wasn’t there. So these things quickly reduce our choices. Now I’m not certain whether we’re talking “end of expansion” or just who was the most badass at the time of their patch going live. I’m going on the end of expansion theory and while various posts might suggest the Lich King as a no-brainer for this one, he’s actually not my choice.
Kil’jaeden is far and away the best end boss for several reasons. First off, getting to him was hard enough at the time. Sunwell Plateau was just an incredibly challenging raid as I remember it. Now the trick is not to glitch the Kalecgos fight and you’re pretty much set. Also, we didn’t necessarily see him coming. We knew Deathwing and Arthas were the endgame of their respective expansions (sorry, but Ruby Sanctum doesn’t count for Wrath). In the case of the Burning Crusade, we got our fights with Illidan, Kael’thas, and Lady Vashj. Then this Eredar decided to return, with some help from the “I’m not dead yet” Kael’thas Sunstrider. His entrance is still one of the best in the game. I love taking players there for the first time so they can see him come up out of the floor. At 90, it’s no big deal. At 70, there’s a feeling you’re in for a fight for sure.
Perhaps it’s because I came in not long before this patch hit that I’m so fond of KJ. Perhaps I simply felt like choosing Arthas was taking the easy way out this time and I don’t want to come across as Wrath is the “be all and end all” of World of Warcraft, because it’s not. For all the great things that came with that expansion, there were other things that were done just a little bit better. And for my tastes, Kil’jaeden takes the cake when it comes to end bosses.
I know there are several Old Gods of Azeroth, and while we don’t even know about all of them there are a few that we’ve gone up against as heroes. To me, none is greater than Yogg-Saron.
I remember when the trailer launched. Man, did I have goosebumps. The Lich King was always the end boss of the expansion, but Yogg-Saron played a fine secondary threat. As the developers themselves have said, though, it’s too bad the connection between the two could not have been better established in the game. Heck, it took me long enough to draw the connection between the Old God and Saronite (for which I felt silly). “Yoggie” as I called him, was to the Lich King what Kil’jaeden was to Illidan. Granted, their focus and introduction were very different circumstances.
What intrigued me more about Yogg-Saron was the historical aspect. It’s a fact the guardians in Ulduar were supposed to keep watch on him, but he unraveled that pretty well beginning with Loken. Along those lines, it’s believed the Old God was responsible for several major incidents including King Llane killing Garona Halforcen and the corruption of Vordrassil. The theory on that one is that the trees roots grew too deep and got too close to Yogg-Saron’s prison. Evidence to support this is the Furbolgs that moved into the long deserted tree and went nuts in the process.
Yogg-Saron comes off as a dormant threat until Ulduar. But the truth is, it feels more like the Old God just sat and waited, biding time and manipulating where it could so be done. Even the Scourge curse his name. When you’re more evil than the bad guys, that tells you more than enough.
Favourite Dragonflight? Oh geeze…that’s tough. I mean, truth be told, I like them all. To pick just one is a bit difficult. If I’m going to, then I’ll buck the trend. I’m going to select Black. I think collectively, they have the most compelling lore and stories. They were the antagonists in many cases, from Onyxia’s puppetry in Stormwind, to the fall of Deathwing at the end of Cataclysm (not that he didn’t cause enough trouble the first time around). This is one time where it’s not necessarily rooting for the bad guy, it’s more to the effect of a hero only being as good as his/her adversary. The black dragonflight challenged everyone to fight back. And we did, and as a result were up for pretty much anything out there. They set the proverbial bar, as it were.
I could probably write a two part post for all of the things the Black Dragonflight were a part of, or responsible for, but I’m just going to mention a couple of personal favourites:
- Onyxia’s manipulation of Stormwind. As Katrana Prestor, she controlled much of the human kingdom’s city and people. The lead to her grand reveal was just so much fun to do (save for escorting Marshal Windsor through a circling of BRD).
- Neltharion giving in to the whispers of the Old Gods. Deathwing’s betrayal and then causing the Cataclysm gave Azeroth two rounds of chaos.
- Blade’s Edge Mountains. The Black Dragonflight had sought to hide from Azeroth in Outland, and specifically the mountains themselves. The Alliance came knocking though, but so did a rather large Ogre named Gruul. It’s actually a great story if you haven’t done the zone.
- Wrathion. Say what you will about Rogue Daggers and Epic Cloaks…this kid is going to be more than just a pawn in WoW’s future. It’s just a matter of what happens when he utters “checkmate.”
I’m not going to lie, I wasn’t really sure what to post. Part of me thinks this was a typo of some sort but, while it may have been corrected on twitter (which I’m not part of), I have chosen to address it as is. I’ll admit, it’s kind of awkward to even consider the possibility in WoW. Rather, it was at first. Once I got my head past the idea of WoW animated porn and more on just the idea of sex within Azeroth, the answer was pretty obvious. While I’m by no means poking fun at the perception and reputation on the Moon Guard server, it is still because of what goes on there that I chose the Lion’s Pride Inn in Goldshire.
You have to expect that a game with thousands of quests, and hundreds more moments of dialogue, would put out quality material and Blizzard has certainly lived up to their end of the bargain. There are moments of tragedy, chaos, and laughter (Me not that kind of Orc!). I could probably list a dozen quotes that I remember and laugh about to this day. Instead, I’ll give you just one:
“No questions remain unanswered. No doubts linger. You are Azeroth’s greatest champions! You overcame every challenge I laid before you. My mightiest servants have fallen before your relentless onslaught, your unbridled fury… Is it truly righteousness that drives you? I wonder.
You trained them well, Fordring. You delivered the greatest fighting force this world has ever known… right into my hands — exactly as I intended. You shall be rewarded for your unwitting sacrifice.
Watch now as I raise them from the dead to become masters of the Scourge. They will shroud this world in chaos and destruction. Azeroth’s fall will come at their hands — and you will be the first to die.
I delight in the irony.” ~The Lich King
I came into World of Warcraft during The Burning Crusade, but it was late in the expansion. My first character to quest through Outland was Siori, and when the time came I selected Scryer because (I believe) they had a rep-based Enchanting recipe she needed. That’s it. That was the whole basis for my decision.
In the time since, I’ve kind of alternated between the two factions, more or less on a whim or a fancy. Truth be told, no one even needs to talk to these people anymore and I often don’t. So I really don’t hold any allegiance to either. I’ve never looked up the story between the two sides and as a lore fan, I probably should at some point and perhaps then I will care more. Until then, I just don’t. It’s like the Oracles and Frenzyheart in Sholozar Basin. It’s a conflict that just never did a good job of pulling me in or swaying me one way or the other.
Easily the most fun instance in the game, is Maraudon. Newer players really don’t get to feel the full experience because it’s been broken up into two separate dungeons. Back in the day it was one mammoth instance that you had to fight tooth and nail just to get into. You also had to level several times before you could complete the whole thing, at least if you were doing it properly and not getting a run through. There really was nothing like making your way through the heavily inhabited Desolace, killing centaurs along the way, only to bust down the doors of one of their holiest temples. You would weave your way through a myriad of tunnels and cliffwalks, passing over and under. If you wiped, man was it tough getting back on track. But you would do it, and go as far as you could. Then come back 1-2 levels later and do it again.
Ok, admittedly, I can’t do this anymore. No one in their right mind would put Maraudon as their favourite dungeon and if you’ve read this blog at all, there’s a good chance you already know the answer. If you’ve been a longtime reader or LBR’d with me, then you know for sure. My heart lies, and always will, within the towers of Deadwind Pass.
Karazhan is a hard instance to put into words. It can be simplified as Medivh’s playhouse, but that’s hardly fair. It was the first 10-man raid in the game, setting the stage for what would become the norm in the days following it. We still have 25-mans, but ten made things much easier for smaller guilds. But that isn’t what the appeal is. Karazhan has an elegance about it. For a place filled with demons, spiders, banshees, ghosts, and more, it’s still beautiful and classy. I’ve said it in the past, but the closest Blizzard has gotten to the appeal of Karazhan, is Ulduar and it’s significantly larger. Perhaps part of it is the lore that ties into the tower, of which there is plenty. There’s also much mystery tied in with it. Whatever it is, it pulls me back in to this very day. It’s why I still hold out hope that rumours of it being changed in Warlords does not come to pass.