Daily Quests. We’ve all done them. We all get incredibly sick of doing them after the 2,533,901th time. Most of the dailies we encounter are end game, or if not then they are likely for some reputation we are looking to improve upon. However, not all of them are that bad. Some, are actually fun or are simply worth doing. I’ve excluded the Holiday ones from the list as while they are dailies, you can’t do them any time you want.
5. Let’s Do Lunch: Thunder Bluff / Ironforge
I put these together, because obviously it depends what faction you’re a part of as to which one you’ll actually be able to do. Are these dailies incredibly fun? Perhaps not. What they offer instead of fun is sheer ease in return for solid benefit. Unlike many dailies the Cooking (and Fishing…ew) can be done as early as level 1. These two cities in particular offer ones that are very easy (Spiced Bread or a variation of it? SIGN ME UP!), and also tend to not have as much competition on the occasion you have to hunt down some spawn items in town. You never have to go far, and you receive XP (if needed) and Cooking Awards for quick and easy work. At lower levels, the XP is a considerable amount and thus I consider it a “must” for anyone looking to quickly level alts these days.
4. Defending Wyrmrest Temple
Unless you grab the Wyrmrest Accord tabard and run a tonne of dungeons before it’s too late, you’ll essentially need this quest to hit Exalted and get your Red Drake (which is a must for nearly all my toons). From the moment I stumbled across this quest in the Temple, I did it every day just for the sheer joy of it. Hop on dragon’s back, ride dragon, burn other dragons. It just felt epic, and it’s something I haven’t really felt in the Cataclysm dailies to be honest. I still know people who as soon as they become eligible book it straight to the temple for that very same feeling.
3. Thrusting Hodir’s Spear
If riding a dragon made the list, you had to expect fighting your way out of one’s mouth would as well! Once you’ve completed the prerequisite quests, this is one of the Hodir dailies that opens up and it’s a hoot as well. Grab the spear, fire it at a Wyrm and then hold on. You fight on it’s belly for phase one, and then in it’s mouth for phase two. Again, it has that epic feel to it. Plus, unlike defending the Temple, if you fail at this you don’t parachute to the ground. You fall. You die. The risk element is what gives it the edge here.
2. The Air Strikes Must Continue
Good old Isle of Quel’Danas. This was the first true daily hub location and was relatively well received. It came in Patch 2.4 and the first time I got the chance to do this quest I was hooked. You literally fly over Sunwell Plateau, creating a virtual sneak peak of some of the nasty folk awaiting you inside. That, plus the bombing run mechanic that a number of quests have gone on to use (and used before it) make for a great combination. Long before I did the Shattered Sun Offensive rep grind I still did this daily.
1. Thieving Little Pluckers
This quest is entirely responsible for me compiling this list. Down in the lovely land of Uldum is where you’re handed a giant mallet and essentially told to go whack some pygmies. Stacks of three mean ten swings and it’s over…which I’ll admit is unfortunate (though I do have two characters doing it now). There’s very little after a rough or long day that can match the stress release of pygmy whacking.