We Really Were Spoiled In Lich King

Can't Faceroll Me On Heroic

Queued for any Heroics lately?  Apparently they’re a bitch.  That’s the consensus on the forums anyway, if you listen to all the “sky is falling” and “the vast majority are quitting the game over this.”  You know what I say to that?  Good.

Prior to Cataclysm coming out, I was giddy over the news that the developers were bringing back crowd control.  With a Rogue and Priest as my two main characters, it’s something I’m familiar with.  I remember the days of sapping a boss, or chaining an undead so that we didn’t wipe.  Of course, that was in the vanilla dungeons and Burning Crusade.  Wrath of the Lich King I got laughed at when I offered to CC in those early days.  Justifiably, I learned.  Basically the formula for Lich King dungeons and certain raid fights became simple:

  • tank rounds up all mobs + MASSIVE DPS + heals keeping tank alive = done

It wasn’t a challenge.  It was a matter of having 15-30 minutes (depending on where you were headed) to destroy everything in sight, even on Heroic.  That was a drastic change from the wipes I remember going through on Heroic Burning Crusade dungeons (to say nothing of BRD and Dire Maul ventures).  In fact, many of the people who joined the game during the Lich King expansion don’t even know what the term “crowd control” means.  In the five weeks Cataclysm has been out, they’ve learned.

On top of that, Heroics are taking people hours instead of minutes.  The outcry is over the roof.  Us healers are breaking our fingers trying to keep parties alive.  It’s challenging, I tell you.  But, I bet for most people that’s the problem in itself.  They don’t want a challenge.  They want their gear, their achievements, and their justice points, and they want it now. Well, guess what, Blizzard’s through saying “here you go” and patting you on the head.  Designer Greg Street sums it up perfectly in a recent interview with The Escapist Magazine:

“The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear. They’re only going to get easier from here on out. We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion.”

Perhaps it’s because I’m older or just that I was raised to believe you appreciate the things you’ve earned a lot more than the things that are handed to you.  Either way, I agree completely with the view Greg presented.  Players, and even Guilds, have to work harder and longer again if they want to succeed.  Guess what, as that success comes, the challenge will wear off.  That’s how it should be.  Challenging.

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