There’s a growing sensation among the masses. Once again it’s revolving around dungeons. No, it’s not the difficulty of Heroics, as I discussed here last week. It seems more and more players are fed up with each other.
As has been discussed extensively, dungeons (specifically Heroics) are harder again and involve more teamwork than ever. If you browse the internet, most bloggers and average forum posting people have no problem with that. They come to expect it. However, these same people are getting tired of going into the random dungeon finder and ending up in a group that includes other players who go postal on folks whenever something goes wrong.
Whether the target(s) of said attacks are even at fault for any party shortcomings doesn’t seem to matter to these types. They’ll chew someone out, kick them, drop group, or any combination there in. It’s no surprise most of us don’t want anything to do with that. Sure, some have thick skin and just shake their head or ignore the situation, but a large part aren’t or possibly can’t.
I’ve heard some people say they’re afraid of dungeons to begin with because they know the difficulty has been increased. Combine that with this new hostile attitude towards anything short of instant success and you can understand why people are just sticking with questing for as long as they need to, or until they can muster up a guild/friends run.
I continue to applaud Blizzard making instances harder again, even in light of this situation. But I do feel this situation has grown enough that it’s affecting more than just a small percentage of players. Sure, you might not have had any problems, be it because you’ve done mostly guild runs or simply dumb luck in the dungeon finder, but guaranteed you know at least one player who has.
Blizzard admitted during Wrath of the Lich King they wanted to focus on keeping new players (at the time, data suggested 70% of trial account players never went full version). There are going to be a great many of them who might get to the mighty 85 (or earlier) and decide this game isn’t for them because of the one thing that’s out of the company’s control: the player base.
As you can tell, I don’t really have any solutions to the problem. It’s simply a case of some really bad apples spoiling the bunch. However, if you’re on the side that’s being affected by this then I can only offer some advice. Shrug it off as best you can. Remember the reasons you play WoW, whether it’s a break from reality, the great lore, or some really great people you know in the game. If you end up in a group with someone who’s really that bad, and you will, I would either go through it without encouraging the hostile ones or simply comment in party that you’re there to play a game and have fun. If that doesn’t work, then drop group. Life’s really too short to let this stuff get to you.