I’ve seen a number of comments and blog posts as of late talking about the current state of Professions in the game, and how they need to be fixed in general. Quite honestly, I agree with this a great deal and have for a long time. After giving it a great deal of thought, I’m happy to share a system that would be an improvement and actually encourage more people to have professions (I know too many people who have very few -if any, or of any level remotely close to their character level).
- Every Profession Has A Daily. Indeed, this should be a no-brainer, and it’s probably the suggestion nearly everyone has made. The Darkmoon Faire has given us a taste of this with quests for every profession, but it needs to be in the normal cities of Azeroth as well.
- Every City Has A Profession Daily. That I still have to linger around Orgrimmar or Stormwind to do my Jewelcrafting daily irks me. I don’t always like being in the main city and shouldn’t have to just for a quest (especially when the other cities have better cooking quests, too).
- Every Crafting Profession Should Have An Epic Recipe Quest. I honestly don’t care whether the crafted item is BoE or BoP (ok, as an AH player the devil on my shoulder is shouting BoE), but a solid quest chain to get you a decent purple gear item would be unique and rewarding.
- The More Rare The Recipe, The More Skill Points You Gain. If you’ve been lucky enough to track down something like Mooncloth Leggings, then it should offer you more skill points than other Tailoring items of the same craft level. Under the current system, many of the “multiple point” skillups actually cost the equivalent in mats. That’s not how it should work.
- Fix The Weak Recipes. I don’t care if it’s a Wrath, Cata, BC, or old school recipe, every recipe should serve a purpose other than to Disenchant or get a skill point. An uncommon or better crafted item should serve one of three purposes: great PvP option, better than quest PvE option, or awesome Transmogrification possibilities.
- New Recipes Can Use Old Mats. I saw this elsewhere (Grumpy Elf, I think) and agree completely. Why couldn’t an Engineer craft a “Fire-Emblazoned Gold Plated Shotgun” as a weapon that required Volatile Fire, and some Gold Bars? A Jewelcrafter could easily make a necklace with an Azerothian Diamond and an Ember Topaz. You get the idea. Keep old mats relevant for more than just leveling your profs past that particular expansion.
- Craftable Heirlooms. First off, these should not be easy to do. Whether the mats list is huge, or hard to obtain, or you need be max level, or even some combination of all of them, work should be involved. That said, the crafting professions should all be able to make a piece of gear that is BoA. The higher the levels it works for (1-70 vs 1-85 at the moment), the harder it should be to make. But at the same time, this would be nice for people with plenty of alts who don’t raid/brave LFR or dabble in any battlegrounds. It gives them a way to access Heirlooms without compromising how they play the game. They just don’t need to be quite as good as the current ones.
There’s seven things that I think are incredibly simple and any or all of them could be implemented and suddenly profs are worth having. Blizzard improved Herbalism and Mining by granting experience from doing them (still not sure how to fix Skinning, mind you), while Fishing and Cooking have gotten a great deal of love as well (and encouraged me to Cook with a plethora of toons…Fishing still has me leery). I imagine on a grander scale with the other professions getting improved that people would go back to doing them again or more often. What are your thoughts? If you could improve them, what would you do?