As of late I’ve been giving a great deal of thought to how to best maximize opportunity when you create a new character on a new server. This is based entirely on no heirlooms and no plans to transfer a character either.
The first thing I always do on a new server is select Enchanting as one of my Professions. There is easy money to be made and for the most part if you can level it as you go it isn’t very difficult to maintain. Also, you now have an option for that BoE gear that lacks useful stats and isn’t worth keeping for any type of transmogrification value.
I’ve taken Tailoring as my other profession on occasion because let’s face it, bags are awesome. But that’s something I realize a secondary character can have. Instead, I suggest a gathering profession. In sheer coincidence two of my top three toons are Enchanting and Herbalism. Picking herbs as you go along is as easy as mining would be. Sure mining gives you the bonus of also being able to smelt bars should they be worth more than the ore on said server. But, at this stage of the game, I would bypass both in favour of Skinning.
The funny thing is, I never create Skinners. I have one out of over twenty toons but I would change that now. First off, the boost from the profession is great for dps -even casters. Also, using myself as an example I’ve highlighted the real reason it’s a good idea now. No one is skinning. Leather prices are pretty high from start to finish, so here’s a chance to capitalize on it.
So we have Skinning and Enchanting as our Professions, but that is putting the cart before the horse. We need a race and class. Honestly, your race is entirely your own decision. However, off the top of my head the only race that won’t work is a Tauren and you’ll see why in a moment.
The first class I considered was a Rogue. Being on a server with a few Horde toons and not having a Rogue when on my Alliance server I have an 85 one is killing me with every lockbox I get. There is money to be made there and in that same train of thought there are plenty of locked chests out in Azeroth. However, after I thought this through I realized for the average person Rogues are actually difficult to play. Also, while the lockpicking is handy, there’s a better choice here.
As you’re leveling, you’re probably either PvPing, dungeoning, or questing. Okay, truth be told you have to be doing one of the three. If questing is your choice method, then you’re traveling a great deal. Sure, the mount tiers are available earlier than ever, but there’s still a better way. In fact, even with flying mounts and top speed there is another method folks seek out: Mage ports.
Indeed, a Mage is the best choice for your first toon on a new server. Travel is a no brainer. When you start learning to Teleport to the various cities (and subsequently Portals as well), you can set your hearth in a completely different location (such as the town near your current quest area) and you reduce travel speed and quest time and level faster. And Mage Portals bring in a pretty penny.
In a dungeon, playing a Mage is not terribly difficult -especially at low level. We’re not talking end game here, since this is a new character. So as long as you learn the basics you’ll be fine. We’ll not even comment on PvP. There are far too many players that see my Frost Mage and vow to kill him on the spot. A lot. Once in a while they succeed, too.
So a Mage with Skinning and Enchanting is the combination I would recommend if you’re creating a new character on a new server (and now you can see why I said Tauren wouldn’t work for the race). Not only is it a good class for leveling, time wise, but this combination allows you a relatively easy means of generating gold as you level. Add in Cooking, as you should for every low level character these days for the daily quest xp, and you’ll be laughing.