**note** I apologize for the lateness of posting this…my blog was infected by parasitic nanotechnology for the better part of the morning. Well, that or WordPress was just not working properly…**
So yesterday I suggested on a new server I would roll Enchanting and Skinning and very few people agreed with me. Rest assured that’s quite alright, but allow me to elaborate a bit first. I’ve happily recommended the big two gathering professions in the past. Herbalism and Mining are exactly what I would take if my focus was on levelling or making as much money as possible. Yesterday, however, I was approaching my thought process from the idea of kind of a “jack of all trades” approach. It was what brought the most balance to everything instead of focusing just on one thing in particular (sounds like a certain author I know…). The suggestion of a Death Knight is a good one as well, but I know many people who either don’t like the class or are sick of rolling one. What I disagree with, is the suggestion that the gathering professions are easier to level and create more profit than others, namely Enchanting.
Before I get to that, I want to touch on Skinning. The reason I suggested it was because I had planned on a dps class for the character and the boost from Skinning is a handy bonus for the role. Also, most servers are low on skinners. Reason being? Everyone else takes mining and herbalism. Is it harder to “farm” leather? Absolutely. But at no point did I say anything about farming it. I’ve found with my two skinners, questing in places like Stranglethorn Vale, Winterspring, and Sholozar Basin while I level is more than ample for most of my skinning needs as I’m killing mobs anyway. If you get to a point (with any profession actually) where you’re a bit stuck then just be sure to hit up the Darkmoon Faire for the 5 point boost (there’s a glove Enchant as well that could net you another +5). Sorry, got a little carried away defending Skinning, but I do honestly believe it’s not as “groan” worthy as the general stereotype makes it out to be.
As I was saying, my other argument is regarding the perception on money making and why the gathering profs are better. Don’t get me wrong, I will not dispute that herbs and minerals sell. In fact, I push mining more than herbalism because miners can also smelt and often there are bars worth more than their ore equivalent. But Enchanting seems to have a misconception, one that I think is due to approach.
Getting to 85 and then dropping something for Enchanting is to me, a waste of time. I can say honestly I spend less time dedicated to my Enchanting points as I go along versus trying it at end game. As someone pointed out, the mats are scarce and expensive because Enchanters get them and use them. One of the key reasons? People wait until 85 to level and thus have more money and will spend it on the materials, thus driving up the cost. So why would you want to spend more money at 85? I certainly wouldn’t, and thus in that scenario as a less seasoned auctioneer would go out and farm the mats myself.
You would’ve done that as your character levelled though. BoP gear, some of which isn’t worth a lick to a vendor, would’ve gotten you the mats you needed. So I really don’t see how farming for herbs and minerals to 85 and then farming for Enchant mats is all that efficient.
I will pause to fully agree that most times making scrolls is a gold loss. There are very few that sell well enough as you go along, and that’s why I don’t bother. Am I basically throwing mats away by Enchanting my own stuff over and over? Yes. But I make enough money off of the profession that I come out miles ahead. Since it was suggested Enchanting usually operates at a loss early on, people are probably shaking their head at me.
It’s true, the Essences and Dusts are quite often ridiculously expensive on the Auction House. Doesn’t matter the server. Doesn’t matter the faction. You know what often isn’t? Gear. All it takes is a little addon (and there are several with said feature) that tells you what an item is worth Disenchanted, and knowing on your own which ones have the higher odds of reaching that value (Notched Cobalt War Axes were a prime example of this in Wrath). I’m amazed at how many greens between levels 3 and 25 I pull off the Auction House for dirt cheap (by that I mean less than 70 silver) and then sell the Strange Dust back on the Auction House at their market value (which is about 700% return on that investment I made buying the gear). It’s one of those things where it just pays to watch the AH and do it when it works. But as you are able to DE higher and higher level weapons and gear you’ll easily make more than enough money to cover your materials to level, including the ever expensive rods if you don’t know a blacksmith, and still have plenty leftover for mounts and other shiny stuff.
I could discuss the other professions as well, but these are the ones that were the main part of yesterday’s talk and I wanted to elaborate on things and counter some of the main points against what I chose. The thing to remember is each person’s approach is going to be different and part of that is going to be what they plan to do. If you want to make gold, you might take a gathering profession and it’s beneficiary in the crafting department, or maybe you figure you’ll just focus on making the money at max level and take Enchanting/Jewelcrafting (I’ve done that ONCE as a combo and probably never again).
What I was trying to do in my suggestion yesterday was put together the most generalized option that gave you the most benefit across the board. Money. Relative Class Ease. Time Saver. As someone else said, if you don’t like a Mage and would rather play something such as a Hunter for ease of class, then there’s nothing wrong with that. If you hate Skinning and would rather have Tailoring, then that’s fine too. The thing is, as long as you learn how to maximize your professions to benefit you most, then any of them will work.