I’m back on track with WoW just in time for maintenance day. Hrm, what’s a fellow to do? Oh yeah, there’s that other game. The one I installed yesterday before work (but wisely didn’t start up). Yup, Guild Wars 2. I’m not going to do a review of it or anything at this time, because I’m level three. I’m sorry, but I feel a bit more time is required before I pass any type of judgement. Of course, that doesn’t mean I can’t share a few thoughts early on.
For starters, that would be my first character in the screenshot. Tydus is a Human Necromancer and that was the first class I wanted to try. Not surprisingly, the game is capped at five character slots and I have ideas for all five already. Now, when I say capped it just means additional slots will cost you. Without a monthly subscription, I have no problem with that. I can see that, armor dyes, and bank/bag space being the most likely features people will pay for.
I like that I learn more abilities by using the ones I have. It’s interesting to suddenly see the ability in its power slot, and then “fade into view” until it becomes a part of your action bar. The action bar itself is pretty straight forward as well, and doesn’t feel as “busy” as it does in WoW, but that could easily change when I gain in level.
Speaking of WoW, I’m so used to the controls that one of the first things I needed to do was flip a couple key bindings. I hated that the L and R arrows strafed instead of turning. I use the arrows for movement and my QE buttons for strafing. So when I tried to turn and strafed instead, and couldn’t mentally correct myself, I just changed the keys.
But that’s what I find as a whole so far: I need to tell myself this isn’t Azeroth. Not for better or worse, just vastly different. From questing, to combat, to…well, everything. After this long my brain just wants to revert to how it operates in World of Warcraft and I need to stop that. For example, swearing at someone who “stole my mob.” There’s no mob stealing in Guild Wars 2. You get xp as long as you’re near anything that fits a quest requirement, or if you’ve attacked it. It’s the whole “working with people” that the game encourages.
I’ve only invested about an hour into the game, so I haven’t really gotten too involved. Heck, I haven’t even found a new weapon to see how my abilities change (your primary abilities change based on the weapon you have equipped). It’s akin to ordering a meal at a restaurant. The moment you see it coming and can smell it, but you haven’t had the first bite just yet. But, at first glance, the trailer ArenaNet released yesterday does feel somewhat accurate: