I was quite excited the first time I saw someone pop a Blingtron4000, and then disappointed when Semblance here was too low to use it (80 and up, in case you’re curious). Fortunately someone had the tiger out as well so she happily bounced upon it for a little while. As she sat there rocking away, I was reading up on the latest on Cross-Realm Zones. Before I delve into them, let me just say how much fun it’s been to fly out of Stormwind 8 feet past the gates and then sit and wait while the new zone loads, allowing me to work on Hallow’s End stuff.
1. Time Zone Jumps
CRZ’s are currently capped where the realms that tie into the zone are no more than three hours apart. I honestly didn’t know that and while part of the reason is for day/night jump limitation and the handing in of timed events, three hours is still three hours. One solution being discussed is what sounds like a flatlining of the zone times. Not 100% on how that’ll succeed, but it could be better than the current setup, that’s for certain.
2. Lag And Tech Issues
Resources, NPC’s, buffs and more can occasionally be non-existant when you change zones. Blizzard admits this and is working on it. Well, that’s a start. As is finally acknowledging the horrid frame rate problem that many have reported (myself included) when hitting a CRZ. A few people have suggested the zones weren’t ready to go live and these issues show that. However, no one in their right mind should think this ever would have launched without any difficulty. If they can sort it out, bonus for the game.
3. “We’re Blindly Happy With It.”
Sorry, I don’t know how else to paraphrase it. The exact quote from Rygarius is as follows:
Despite a few lingering technical issues, we’re happy with how CRZ is populating the leveling areas with other players, and helping to once again foster MMO social experiences in the 1-85 content.
For the most part, I think some players would agree with this. In the grand scheme of things, I might be one of them. But the cynic in me can’t help but think node and mob stealing, npc pvp camping and more are not the MMO experiences I would want to be fostering.
In fact, just recently Cheetah Dave was questing in Theramore and a Horde Druid was just camping a pirate needed for a quest. He was doing nothing else, except sitting there at level 85 killing this pirate that anyone else in the zone would need. Fortunately he had someone like myself who invited him to my group so that he could visit the quest location, but was guaranteed to do it on my server -which the Druid wasn’t on. Not everyone has that option.
I’ve backed off the quasi “sky is falling” opinion I had when the Cross Realm Zones first came in, but that doesn’t mean I loathe them any less. They have their place in the game but until a number of issues are fixed, being able to turn them off should be an option and probably the most viable. Alas, that is the proverbial wishing on a star based on Rygarius’ latest (and still appreciated) comments.