On the even of Warlords I finally used my insta-90. I hadn’t done so earlier because despite my previous ideas I wasn’t all that certain what I wanted to do. Unlike the title, I did not actually choose a Death Knight. I knew all along I wanted a Druid, but found myself stuck between a Male Tauren and a Female Troll. In the end, tusks beat out hooves. Admittedly I surprise myself on occasion.
If you haven’t boosted a character yet, it’s a surprising and oddly confusing experience. Truth be told, I wish there was option to skip what I can only consider to be a tutorial. For new players, it might be handy. Personally, I found much of it to be a pain in the rear as the developers took the Death Knight leveling process and seemingly made it more frustrating. I will admit it could just be the process for a Feral Druid, but I can’t imagine it’s just one spec in the system that works that way.
At the start I had two abilities: I had Shred and I had a Windrider. This should have been the first sign of what I was in for because despite having the Windrider…you can’t actually fly. Why not just put the racial mount then? On top of no abilities, you have no talents either. Near the end of the tutorial you get your first talent, which in the Iron Horde invasion is seemingly lost because as we all know the opening talent is movement based. Had I been able to use my class fully, heck even Mass Entanglement once, I would not have done this more than my previous toons combined:
This was taken after death three or four. It’s one thing to learn a new class or make mistakes. But there were things I wanted that my level 24 Druid can do that would have helped me. Unfortunately you don’t get those things until after the second last quest…at which point I wanted to get out of Blasted Lands as fast as I absolutely could. And I most certainly did.
The process is very much like the Death Knight start zone, but in fairness it is presented well for a new player. Starting out with a base ability, then learning them in groups of three and in categories, does slowly present what your class and spec can do. It gives someone new the opportunity to fart around and see what does what. Most existing players know what does what and just want to get going. Not having that option becomes more and more frustrating because the zone is not nearly as forgiving as the DK zone. It was designed to be encountered by a massive number of players who are not only level capped, but also have flight. Running around on foot with a small portion of your abilities is somewhat torturous at best. For a new player, I guess it’s a taste of death. Which, when you think about it, is rather amusing. Normally, you have to do something silly or have dumb luck work against you in order to die below level 50. Here it can happen in less than 15 minutes.
I think in the end, I like the “tutorial” as it were. I would merely change the location (not necessarily sure where a better option would be), and allow players to “skip” it and simply show up in the location all decked out and ready to go.