You Want To Bring War? Then Bring World War!

We know the line is being drawn once more between the Horde and Alliance. After a couple of expansions of working together (brought on by bat-crazy Garrosh), it’s going to go out the window all over again. But that’s the heart of Azeroth (no, not the necklace) over two decades. Two sides that just can’t exist together for one reason or many others. The Battle For Azeroth focuses on one specific area. The stretch of sea between Zandalar and Kul’Tiras. We start on our own island and once reaching the level cap we will be able to start venturing on the other side. Not to mention the 3-player expeditions to islands between them. Then there are Warfronts as well. But as far as we know, that’s it.

The Battle For Azeroth shouldn’t happen over just a tenth of the (known) world. It should be all encompassing in more than just (likely) scenarios for high level characters. The effects should be felt everywhere. This actually ties in with something I have felt for a long time, in that the events and quests that take place throughout Kalimdor and the Eastern Kingdoms need to evolve and change. I had this idea that every month or so, one of the region’s could get tweaked.  Maybe the Gnolls are no longer encroaching on Redridge. Or the Trolls of Zul’Aman come further out into the Ghostlands. Those kind of things. Perhaps a quest-giver is gone or has moved somewhere else and has new ambitions.

Regardless of how it played out, it feels necessary. It would make the game feel more alive and we haven’t had any real change since Cataclysm seven years ago. Much of the change that came then was well done in principal, but the execution left a lot to be desired. Still, the world was changed. So why can’t it change again? We don’t need land masses drastically altered like things were when Deathwing arrived. But something would be nice, and this is the perfect time to do it in a story sense.

So much comes from war and conflict and when you’re talking about a battle for a planet then it should involve the whole planet. Accidental casualties, espionage, gathering supplies, constructing machines of war. All of these things could be spread out throughout places across the land. Not every place, mind you. After all, what’s Loch Modan going to contribute in the grand scheme of things? But a few zones (aside from what looks like Undercity and Teldrassil) would be nice all the same. I want to feel like it really is global conflict rather than just a few islands in a fresh expansion.

8 thoughts on “You Want To Bring War? Then Bring World War!

  1. Alunaria November 9, 2017 / 12:18 pm

    I hate when the world changes! But it’s me, living in my little bubble, I am fully aware of that. I can totally see reason in what you say though, good points.

    It does feel a tad “narrow” to just spend the majority of time fighting from the Islands mentioned. Maybe more is in store for us, yet to be revealed?

    I’d love to see a more “alive” world for sure, instead of the static kind (is the right word? – one that interacts more with the events that happens around us. It does also seem a little “portalized” – if one can say that, the way they have planned for us to venture into combat. I cannot imagine we can swim all the way to each others islands, right?

    I’m not really a master in English, so forgive the not so great explanation – but I mean, like; when I log in these days, it’s portal to Class Hall. HS to Garrison. HS to Dalaran. Portal (thing like) to Argus. Portal around there too, not even flying. Things like that.

    I’d love to just be able to go into the world of battle, and not have it be an “instanced” version of it. Hope I’ making sense 🙂

    • JD Kenada November 9, 2017 / 8:30 pm

      You make complete sense, and I can certainly understand why people would prefer it not change. Honestly, I see a middleground of phased content for higher level players…in a best case scenario. Truthfully I don’t expect much more than the Lordaeron scenario and the main expansion locations.

      • Alunaria November 10, 2017 / 4:57 am

        Ah, good to hear 🙂

        Yes, I did hear a little about things being phased for lower levels than 110s, and perhaps an NPC like the Blasted Lands one, to toggle it on and off.

        But I do wonder what it will all mean for various events throughout the year in WoW. Many of them require for us to visit and do things in Undercity and Darnassus etc.

        Oh well. Everything will be revealed in time.

  2. Fussypants November 9, 2017 / 4:46 pm

    From a lore perspective, I absolutely agree with what you’re saying! The world should be constantly changing and evolving as it is supposed to mimic a living place. Additionally, if Blizzard wants to add emotional impact to story progression, a really good way to do so is to dramatically change a zone everyone knows and loves. That’s part of why Cataclysm Darkshore was so emotionally moving.

    Bringing up Cataclysm though, I believe that expansion and it’s poor reception is why Blizzard has thus far held back on doing sweeping and dramatic changes to the old world. Gameplay wise, why spend your effort rebooting an area of content that the majority of players far out level and thus will have no incentive to go back and experience? Especially if that reboot nets you a lot of negative feedback? It’s a lot of developmental work for not a lot of reward.

    But I absolutely agree with you; in order for Battle for Azeroth to feel like a world war, it really does need to feel *global*. To that end, I think the world quest system from Legion could be used pretty effectively! Rather than changing the leveling experience drastically (and thereby risk another time anachronism like the one Cataclysm caused), Blizzard could instead add world quests having to do with the overall war effort. Stuff like “Go to Ashenvale and kill X number of treants for timber” or “Go to Desolace and put an end to that enemy encroachment”. What do you think?

    • JD Kenada November 9, 2017 / 8:36 pm

      “Kill Treants for timber.” Oh, that’ll rile us Druids up real quick! 🙂

      Still, love what you’re suggesting. As far as Cata goes, I don’t think it was the revamp of the world people had a problem with, so much as the hands on, on the rails, questing that was introduced. Questing that, even then, you outleveled a zone long before you were done. Not to mention the disjointed leveling between 80-85 where you bounced all over the place.

  3. kamaliaetalia November 9, 2017 / 7:44 pm

    Aye, what you said. If I’m remembering correctly, once we get to level 120, there will be World Quests all over the place — not just in the new continents — and I’d guess that many/most of them will deal with the War. Probably “defend your territory against intrusion” on your faction’s home continent and “make inroads to enemy territory” on the other continent.

    I like your idea of the patches extending further changes to a few zones at a time.

    • JD Kenada November 9, 2017 / 8:32 pm

      That will be interesting regarding the World Quests. I do hope that’s the case. Though we’ll see how they’re implemented and what they involve.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s