While you wait for the second round results of the Transmog contest (sorry, work slipped in the way…I should’ve looked at the calendar when I set the round two dates), which will be up later today, I figured now is as good a time as any to share some thoughts on the next big patch.
Isle of the Thunder King
This interests me, though I have a long way to go before I get to it. In the same context of the Isle of Quel’Danas, it’s the new Daily Quest Hub. Alas, I think it’s still going to have a Molten Front feel to it and I know that’s not going to go over well with many players. That one can choose whether to do PvE or PvP quests is a nice touch. Also, parts of the island become available based on a Realm level rather than an individual one. That has mixed potential, but we’ll have to wait and see.
We still don’t have dailies for every profession, which I think is absurd. However, the Smiths are getting some love. Proceed far enough on the Isle of the Thunder King and you’ll come upon the Lightning Forge. Apparently this will allow for the creation of some very unique items, including old weapons that I’m guessing have been removed from the game over time. Oh, Moggers are giddy with anticipation…or just me.
New World Bosses
I’ve always liked World Bosses and I’m sure the folks farming the Sha would love something different. Two bosses will be coming in 5.2. One is part of the phased island, but it seems Oondasta the giant armoured dino will be found north of Kun-Lai Summit right from the get go. Also with this comes a slight change to the World Bosses themselves. Blizzard refers to it as “Tap to Faction.” If your faction tags the mob, so long as you take part you have a chance for loot -whether you were in the initial raid or not. However, you can only earn said loot once a week (and the bosses will spawn more frequently).
-Pet bandages are now bind to account…thank goodness. This will most assuredly save me some bag space (they also stack to 25) instead of having several on several toons.
-The Nether Roach will no longer die during an Apocalypse. I mean, it was unique and fun that it was the one that could, but roaches be roaches.
-Players earn xp for pet battles as well, so long as the battle is within five levels of your highest level pet (so for most of us that would be any pet battle in the 20-30 level).
-PvP Pet Battles can also drop Battlestones now. Interesting. It would be more ruthless if you had a chance to win one if it was in your opponent’s inventory. Stealing it outright would cause pandemonium, but being able to receive an equivalent to the one in their bags would be fun.
-If you flee a battle, the pet you were fighting no longer disappears, but the fleeing squad will suffer some damage. I like that. Penalty for a tactical retreat and it makes sense if you’re running from the critter that it doesn’t disappear.
-Elite Battle Pets. Oh my. I know people where these will become the bane of their existence. They spawn by themselves, too, so I suspect Pet Battlers are going to be in for one hell of a fight. But, if you can beat them all you’ll receive a Red Panda pet (yep, the one up top there)
Buy The Farm
Even now that Tumunzahar has started questing out there, the whole farming thing does nothing for me. Not even for potential gold profit. Seriously, get it away from me. Having said that, I know exactly how popular it is and the chance to own the deed for the land you’ve been cultivating is no doubt exciting to those indulging.
Notable Class Stuff
Pretty much every class (at least the ones I am familiar enough with) has some sort of notable changes going on. I would suggest checking out the notes for what’s coming to your favourite role. Warriors losing a 10% damage reduction for defensive stance is certainly one of the ones that jumped out at me.
Speaking of class stuff, Warlocks are dancing in the streets…if they’re into dancing. The opportunity for Fel fire spells is finally coming to pass with the quest line now in-game.