So close. Alas, the new patch means I missed out on the Quintet achievement.
With a couple of days now to peruse and test some of the features brought about by the pre-Legion patch, I sat down with the army to get their immediate thoughts. I’ll share mine afterwards.
Liouxpold: WHERE ARE MY ANIMAL FRIENDS?!?!?…oh, they have moved the stable.
Logard: I no longer have to use this bow like a coward? Excellent.
Hartley: Now that the Skullflame Shield is across the account, you’re not going to kill me, are you?
Carrera: I received two axes in the mail. To that I say…”OUTTA MY WAY!”
Vastego: Give me the Fabulous title already.
Zarahi: The soldiers in my Garrison no longer bring in money. I shall feed them to the creatures of Tanaan.
Elcombe: Does this mean I can finally leave Northrend?
Siori: A pistol? What in Elune’s name am I supposed to- *headshots an Orc* …nevermind. We’re good.
Um, so…yeah. The new patch content is certainly interesting, to say the very least. The new transmog system is pretty solid, with Blizzard clearly adapting MogIt for in-game. I definitely applaud the move, particularly the ability to finally hide shoulders! Sharing gear across accounts is also fantastic. Nothing like taking your Rogue into a dungeon for two months and never getting the drop you want, but your Druid on another server gets it on your first run.
The class changes are just too many to discuss, and some I am just too low to properly gauge. But I will say the Outlaw spec for the Rogue is interesting. I don’t know if it’s the talents I have chosen or I just haven’t looked up rotation but I find it to be very heavy on stun and attack together. Slice & Dice as a Level 100 talent I’m not to sure of. Particularly when I find Roll the Bones to be ineffective for the most part. Could just be my relationship with RNG.
The Hunter now has the most diverse specs and all three feel really good and unique. I still have to get used to getting into the fight with Survival. Unfortunately, Liouxpold loves his range weapons so for the first time ever he is no longer that spec (just Logard is at this point). He still thoroughly enjoys Beast Mastery though.
The change to adjusting talents is fantastic. Just having to move to a rest location and being able to change spec or talents is phenomenal and long overdue. It’s something I honestly never even considered and now wonder why it wasn’t a thing ages ago.
Glyphs are gone and I’m personally not upset about it. There were only a handful that were used for major slots, so many were redundant. After all the years of Blizzard saying they trimmed the talent trees because powers weren’t getting used, glyphs were a natural evolution of that thought. Though I will miss some of the minor ones like Confession. Even Siori tried to Sprint on water, much to no avail.
Obviously without being a raider, it’s hard for me to truly gauge what the classes are like now. I’ve heard from beta testers that most are really solid at 110, and that’s good to hear. What I can say, from a casual player’s perspective, is all the experiences I’ve had related to the new features and changes are fantastic. I’m sure there will be bumps along the way the deeper I delve, but thus far the developers really seem to have nailed this one.