Another Peak Moment

Yesterday I pushed hard with a limited number of items, and was definitely rewarded for it.  Over 4.8k sold and I’m now sitting at just a sliver under 90,000 gold.  If you’ve been following along, you’ll wonder how that’s possible since I’ve made plenty of gold in the last couple of weeks.  This is true, but I’ve also continued to invest it.

I came across a couple of recipes that I didn’t have, while my Shaman also hit 40 and I decided it was time for her to have a mount.  As I hate the elephant, she’d been wolfing it thus far.  Now, she’s riding the Brown Bear from Mel Francis in Dalaran.  Pricey?  Yes, but her Engineering pets have easily made me more than 750g, which is the price of the bear.

I’m hoping to break 100k in the next day or two, so that’s going to definitely take some effort on my part.

Why, Why, Why? (and other patch notes)

As we all know, Patch Notes are subject to a little thing called fruition. That is to say, don’t count on it until you’ve downloaded it and seen said note firsthand. Having said that, I was taking a peak at the current notes (as of June 18th) and quite a few things caught my attention.

In no particular order:

-Druid skins. These are LONG overdue. Bear and cat forms now vary based on your hair colour. Simple enough concept for me. My only beef might be that the Night Elf Cats look like pets of The Bangles.

-Mounts. I discussed the mount situation in my previous post so nothing really to repeat here, except that cast time on ground mounts was cut in half.

-Tauren can now change skins in the Barber Shop. Good. Quite frankly, there’s not that many to start with, so hopefully this adds some variation.

-XP in BG’s. Yes, that’s correct. Twinks can get a junkshot if they aren’t paying attention. Nice thing is, you can turn off XP for 10g. The key here is “turn off XP.” Not just battleground experience. This turns off ALL experience. You bg and forget, you won’t be levelling any time soon. You can turn it back on for another 10g. A nice little money tugger that appeases both sides of the fence I think.

-Prayer of Healing for Priests sees the percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%. As a Holy Priest, that one hurts.

-Rogues may use one handed Axes. For the love of all that’s right, why? Throwing axes were fine, but this just doesn’t make sense from any standpoint. Are classes not using Axes enough that it warrants granting Rogues the chance? For an Orc it makes sense, but that falls under the same line as let’s let Priests use guns so the Dwarves can benefit. Included in the note are the words “after quiet contemplation,” leading me to hope it’s a crock.

-Quest creatures and objects will now show on the player’s world map. Anyone else feel like you just hopped on the short boat to Stormwind? WoW has already been partially labelled as a hand holding game. This does nothing to defeat that notion. If there are people who need this kind of help on a regular basis, there are addons for it. In fact, there’s addons for many things to make the game easier. For those that still want a challenge, most of this stuff should be optional rather than forced.

There’s a tonne more notes, such as Death Knight trees resetting again because of class changes (nerf bat maybe?), Profession based bonuses being improved for Herbalism and Mining, and of course the expansion to the Argent Tournament. Oh, and Emblems. But please, look that one up yourself because I’m still a bit confused on it.