“It’s Like A Whole New Game”

Breakfast Mug of Patch 4.0.1.

The title of today’s post is straight out of the mouth of a friend.  Before I get into the accuracy of what he said, understand this was a person who as of Monday was basically burned out from the game.  On one toon he had an amazing raiding Mage while his Tankadin was progressing…but the guild it was in was not.  So, he was burned out and quite honestly bored.   Then came 4.0.1.

Let’s be honest, much of the game is still the exact same as it was four days ago.  How that game is played is what has been flipped upside down.  Hunters are learning what it’s like to be a Rogue with range even more than they ever were, while Rogues suddenly have the ability to regain health in battle.  Druids have tree form as a cooldown spell now, much to the lament of many, while my Paladin tank friends spent the better part of a few hours wondering what happened to their class.  In fact, nearly every tanking class has had to learn things all over again…to say nothing of the other classes and roles. 

People have said the only thing that could top WoW on the MMO sales is WoW2.  The mechanics of the game have been drastically changed, and the entire world will be changed in eight weeks.  What we have come to know and play and conquer, and how we did it, will be nothing like what (and how) any new player will do.  Cataclysm is the closest thing to a sequel as we can get. It will most likely continue to bring in new players, but it seems to be sinking its teeth into the old ones as well.

Everybody, Do The Monkey!

There’s plenty to talk about in the fallout of yesterday’s massive patch.  Rather than discuss changes in a class or role, something else caught my eye this morning.

Yes, this is another Glyph topic.  Before you cry foul or hit your homepage button this is a bit different.  My scribe is only 256, but I noticed two new Glyphs that I found interesting.  Both are minor, and if you were high enough when the patch hit you automatically learned them both:

  • -Glyph of the Arctic Wolf
  • -Glyph of the Monkey

When I saw Glyph of the Monkey, I couldn’t figure out why I still had it as  Hunters no longer have that aspect.  However, it’s not under Hunters…it’s under Mages.  That’s right, Mages have another polymorph option now.  Also, with the option to flip Glyphs in and out whenever we want now, being able to switch between Monkeys and Penguins with Mage glyphs means both will sell very well.  Since most people haven’t caught on to it yet, if you have a scribe, I’d toss a couple on the auction house and see how they sell.  I had one go for 30g.

The other Glyph is for Shamans, and is once again purely cosmetic.  It simply makes Ghost Wolf look like an Arctic Wolf.  Not as exciting as the monkey, but it makes me wonder if there are any others I might have missed or even ones that might be coming down the road.  Could we see a change in the Druid aquatic form?  Given the emphasis on under the sea adventuring in Cataclysm, it’s possible.   It’s also something many people have missed and as I mentioned it’s a great chance to put a little gold in your pockets before the masses catch on.

Lessons Learned

Does Your Bag Look Like This?Much of today’s patch (4.0.1) has been documented and outlined for some time.  I understood that glyphs were changing, but I was thinking of the glyphs themselves.  I thought how they affected abilities was changing, and that’s true.  However, as of today glyphs cost more to make.  That means they are going to cost more to buy as well.  This is only going to be more costly because you can now have all glyphs for your class and swap them in and out as needed (though only with a one time buy).

This price hike could’ve been avoided by some careful planning.  Seeing what glyphs would still be needed and then buying the new ones.  Even my scribes (although lower level) should have been working overtime to stockpile glyphs for today.  It was a missed opportunity from a gold making perspective and it is also going to be an expensive one for someone with multiple toons who will all now need glyphs.

Hopefully some of you were wiser than I.

Why, Why, Why? (and other patch notes)

As we all know, Patch Notes are subject to a little thing called fruition. That is to say, don’t count on it until you’ve downloaded it and seen said note firsthand. Having said that, I was taking a peak at the current notes (as of June 18th) and quite a few things caught my attention.

In no particular order:

-Druid skins. These are LONG overdue. Bear and cat forms now vary based on your hair colour. Simple enough concept for me. My only beef might be that the Night Elf Cats look like pets of The Bangles.

-Mounts. I discussed the mount situation in my previous post so nothing really to repeat here, except that cast time on ground mounts was cut in half.

-Tauren can now change skins in the Barber Shop. Good. Quite frankly, there’s not that many to start with, so hopefully this adds some variation.

-XP in BG’s. Yes, that’s correct. Twinks can get a junkshot if they aren’t paying attention. Nice thing is, you can turn off XP for 10g. The key here is “turn off XP.” Not just battleground experience. This turns off ALL experience. You bg and forget, you won’t be levelling any time soon. You can turn it back on for another 10g. A nice little money tugger that appeases both sides of the fence I think.

-Prayer of Healing for Priests sees the percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%. As a Holy Priest, that one hurts.

-Rogues may use one handed Axes. For the love of all that’s right, why? Throwing axes were fine, but this just doesn’t make sense from any standpoint. Are classes not using Axes enough that it warrants granting Rogues the chance? For an Orc it makes sense, but that falls under the same line as let’s let Priests use guns so the Dwarves can benefit. Included in the note are the words “after quiet contemplation,” leading me to hope it’s a crock.

-Quest creatures and objects will now show on the player’s world map. Anyone else feel like you just hopped on the short boat to Stormwind? WoW has already been partially labelled as a hand holding game. This does nothing to defeat that notion. If there are people who need this kind of help on a regular basis, there are addons for it. In fact, there’s addons for many things to make the game easier. For those that still want a challenge, most of this stuff should be optional rather than forced.

There’s a tonne more notes, such as Death Knight trees resetting again because of class changes (nerf bat maybe?), Profession based bonuses being improved for Herbalism and Mining, and of course the expansion to the Argent Tournament. Oh, and Emblems. But please, look that one up yourself because I’m still a bit confused on it.